#ifndef ENEMY_H_INCLUDED
#define ENEMY_H_INCLUDED


class enemy {
	private:
	    //varialbes for my player
		int attack;
		//int defense;
		//int speed;
		int my_health;
		bool isAlive;
        bool focus;
		//things I want to return
		bool chose_heal;
		bool chose_attack;
		int selected_player;
        //things I'll use to store about the players
        bool isplayer_alive;
		int players_health[];

	public:
		enemy();
		int update(int player1, int player2, int player3);
		int getHealth();
		void setDamage(int dam);

		bool alive();
        void draw();

        bool getFocus();
        void setFocus(bool isFocus);


};


#endif // ENEMY_H_INCLUDED
